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Forum Home > Guitar Lessons Forum > Members' Guitar Lessons and Articles > Tekker's Lessons > Computer Recording: Improving Sound Quality
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Old July 27th, 2007
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Tekker Tekker is offline

Playing guitar for over 10 years.
 
Join Date: Jun 2006
Last Online: 23 Hours Ago 03:09 AM
Location: Oregon
Posts: 933

Computer Recording: Improving Sound Quality

This lesson will cover some topics about gear that will help improve the quality of your recordings.

Contents:
The System as a Whole
Recording Soundcards
Mixer vs. Mic Preamp
Soundcard/Preamp Combination
Microphones
Stereo Speakers vs. Studio Monitors
Headphones
Headphones vs. Speakers



The System as a Whole

Before getting down to business, it’s important to keep your whole system in mind as you upgrade individual components. The quality will only be as good as the weakest link in the chain. Using a $5,000 guitar on a $15 pocket-sized guitar amp doesn’t make much sense. Likewise is true for recording equipment. Your instruments, room acoustics, microphones, mic preamps, soundcards, effects, monitoring system used for mixing, etc. will ALL play an important role on your final sound. If you upgrade one component and don’t notice much improvement, it could be that the new component isn’t much better than the old one ("more money" doesn't always mean "better"), but it could also be that something else in the system was the weakest link in the chain and is now keeping the full potential of the new component from being heard.


Recording Soundcards

Recording soundcards are much preferred over standard PC soundcards as these are not meant for audio recording. They are great for gaming, but when it comes to audio quality even the Sound Blaster Live cards with the 1/4” inputs that “pose” as recording cards won’t hold up to soundcards that are designed for recording (such as M-Audio). Recording soundcards can also come with several inputs to record multiple tracks at the same time. Having multiple inputs is great if you are in a band or have friends that you like to jam with and want to record all at the same time.

M-Audio makes a wide range of soundcards, below are a few examples:

Audiophile 2496 ($100) – 2 inputs and 2 outputs
Delta44 ($150) - 4 inputs and 4 outputs

* NOTE: These audio soundcards do NOT have build in mic preamps. So if you want to be able to record with microphone(s), you will need an additional mic preamp(s) or a mixer to plug the mic into.


Mixer vs. Mic Preamp

Mixers are handy as they handle a lot of channels at once, most also have built in EQ and sometimes other effects also. However, cheap mixers (such Behringer) do not generally give the best sound quality... I have a Behringer mixer that never gets used for recording.

For recording purposes, dedicated mic preamps are a great way to go and there are some very good preamps that won’t break the bank. Even if you don’t use a mic for recording, you can make use of preamps that have 1/4” direct inputs with High-Z (high impedance) settings so you can plug your guitar directly into the preamp and then into your computer without any external processors. This is what I do and then use effects plugins on the dry guitar sound. For more info on this go HERE for a tutorial and demonstration on using VST plugins with your guitar.

Art Tube MP ($40)
Studio Projects VTB-1 ($120)
M-Audio DMP3 ($160) - Dual channel preamp.


Soundcard/Preamp Combination

Another option is to get a soundcard with preamps built in. A good and inexpensive option is the Behringer ADA8000 ($230). From the reviews I have seen, this looks like it is one of Behringer’s better units.

The ADA8000 connects to your computer through ADAT and does NOT come with the interface card to connect it to your computer. This means an additional card with ADAT connections is necessary. The Emu 1212M ($150) is a soundcard with ADAT connections and it is cheaper than all of the other "strictly" ADAT interfaces I found (cheapest was $200). So with the soundcard you get a couple additional inputs and outputs also.

The ADA8000 provides 8 inputs each with mic preamps and phantom power and 8 outputs. The Emu card provides an additional 2 inputs without mic preamps and 2 outputs. This is a great setup if you want to record with others. If you want to record a drummer, multiple inputs are a BIG plus!

While this may seem overkill if all you only want to record yourself, it is actually a very good deal as the preamps are included. If you wanted to use 2 mics at once with one of the other M-Audio cards, you’ll have spend at least $80 (for the Art preamps) just to get two mic preamps, plus the price of whichever card you get. So you’ll end up spending at least a couple hundred anyways.

******
Scratch the Behringer unit.... Presonus has recently dropped the price of the Firepod to BELOW that of the Behringer ($399)!
PreSonus Firepod from zZounds.com!

******
Another option, if you don't mind buying used gear. I highly recommend trying to find an Aardvark Q10 or the Aardvark Direct Pro 24/96 on ebay. Aardvark is now out of business and these are going for SUPER cheap on ebay. I previously used the 24/96 and now have the Q10. Both are awesome cards and I do not think you'll find a better deal on a recording interface.

The 24/96 has 4 inputs (each with mic preamps) and 6 outputs.
The Q10 has 8 inputs (each with mic preamps) and two of the inputs have high-Z settings for plugging your guitar or bass directly into it. It also has 10 outputs (not including a headphone output on the front of the unit) and 4 insert channels.

The 24/96 used to sell for $500 and the Q10 for over $800 before the company went under. I paid $400 used for the 24/96 and $600 used for the Q10, this was before the company went under. I recently saw the Q10 sell for just a little over $200. So if you can get one that's in good shape, you won't be disappointed!


Microphones

Microphones contribute greatly to the quality of your recordings. They can be used for miking acoustic guitars, guitar amps, as well as recording vocals and other acoustic instruments. Using mics on electric guitar and acoustic guitar will usually give much better results than pluggin in direct. So if you are going direct, this may be something to look into.

For more a more detailed look at microphones and also some mic recommendations, see the tutorial on microphones HERE.


Stereo Speakers vs. Studio Monitors

The single biggest improvement to my studio has been upgrading my old stereo speakers that I used for years to “real” studio monitors.

For mixing you want to try to get speakers that are as “flat” as possible in order to hear what your mix “really” sounds like. Mixing on flat speakers will allow your mixes to translate to other speakers better.

In general stereo speakers are designed to make stuff sound “good” by boosting certain frequency ranges. While this may be a good thing while listening to music as it is perceived to sound “better”, for mixing this is a bad thing because you are basing your mixing decisions on something that is not in your recording but in your speakers. This will cause you to overcompensate for your speakers’ sound in your mix. The result is what you mix may sound great on your speakers, but will not translate to other speakers very well.

Generally studio monitors are the better choice for mixing as they are flatter. Of course these are just simple generalizations as not all studio monitors are “flat” and not all stereo speakers are “hyped”. Some audiophile stereo speakers can beat out some of the best studio monitors, so it all depends on the particular brand and model of speaker.

I highly recommend the Yorkville YSM-1p ($450). I did a LOT of research before getting these and on every forum I looked at these were considered to be the best in their price range.

B&W have incredible reviews (even by professional mixing and mastering engineers on some of the recording forums I frequent). They have quite a range of products that range from affordable to very expensive. These are audiophile stereo speakers and from what I have heard form very credible sources these are some of the best speakers you can get for mixing as well.

In reality, there is no such thing as a “perfectly” flat speaker... It just doesn’t happen. So another important point is to get used to your speakers. Listen to as much music on them as you can and compare your mixes to “professional” mixes. Also listen to your mixes on as many other stereo systems as you can (in your home stereo, friend’s stereo, your car, your computer speakers, headphones, etc.) to get an idea of how your monitors translate to other systems.


Headphones

There are a lot of headphones in the same price range, so it’s hard to find a “best for the price” comparison. However, I think it would be hard to go wrong with any of the major companies like Beyerdynamic, Senheiser, AKG, Sony, etc.

Some things to consider when choosing headphones:
- Durability and build quality.

- Light weight and comfortable to wear.

- Not ear fatiguing. This is especially important for headphones since they blast sound directly into your ears. Harsh sounding headphones can wear your ears out rather quickly.

- Open/closed: Open headphones are not insulated, so sound can easily leave (and enter) the earpieces. If you are recording using microphones the sound from the headphones can leak out and get picked up by the microphone. For tracking purposes, it is best to use closed headphones that are insulted so that the mic only picks up what you are recording. However, during the mixing process, open headphones generally are the best. Sound does not resonant within the earpiece because it is not confined within the earpiece, so the sound quality is (in general) better for open headphones... This of course depends on the overall quality of the headphones, but all else being equal go for open headphones for mixing and closed headphones for tracking.

If one pair of headphones has to serve both tracking and mixing purposes, then get closed headphones instead of open headphones. The best use of headphones during mixing is for “checking” your mixes (NOT actually mixing - as will be explained below), therefore it is better to not compromise headphone isolation during recording because you don’t want the sound from your headphones being recorded again by the mic. Closed headphones are also good if you mix in a noisy environment (due to kids, loud neighbors, etc ). If you don’t record using mics and you have a quiet place to mix in, then isolation doesn’t matter and open headphones will probably be your best option.


Headphones vs. Speakers

Headphones are big in the home recording world and for good reason. They are relatively inexpensive (especially when compared to speakers/amps) and allow you to mix without disturbing family members. However, unless need to meet certain noise requirements, it is better to mix with speakers over headphones. Headphones are very good at covering up mistakes in your mixes. Even headphones that claim to be “mixing” headphones will have more problems than using speakers.

The sounds from the headphones go straight into your ears and don’t combine with each other before reaching your ears. This is very important when dealing with stereo instruments and effects (like reverb), because each speaker will be playing something that is slightly (or very) different than the other. This creates phase differences (for a basic explanation of phase see HERE). When the two signals are not identical in both speakers (mono) the signals from the two speakers will interact with each other and different frequencies will either add together or subtract from each other (depending on if they are in phase or out of phase) and thus change the overall sound that reaches your ears. This is NOT the case with headphones. The signals from the two ear pieces never interact (they don’t add or subtract from each other), so you could have big phase problems in your mix and never know it until you listen on speakers.

To hear this first hand, here is a very simple test you can try:

Insert a song into your recording program (a single stereo file, not a multi-track project). Invert the polarity on only ONE channel - either the left or the right, but not both. (If your recording program does not have this option, then let me know and I’ll try to dig up a VST plugin that will do this.)

Now play this track on your headphones. You should notice how the sound seems to originate from inside your head (instead of the speakers). This is a very strange effect but try to ignore it for now and pay particular attention to how the bass sounds. Does it sound like it has weakened or does it sound about the same? While the origination may have moved (to inside your head) it should sound essentially the same and shouldn’t have lost any of its tone or fullness.

Now play this same track on your speakers. Notice any difference in the bass? If you answered yes, then you are correct. The bass should now sound much weaker and thinner. All of the thump and fullness of the bass is gone and all that is left is a weak and wimpy bass. This is due to the speakers being 180 degrees out of phase (like the second diagram in the link on phase above) and the result waves created by the speakers combine together before reaching your ears and the bass is drastically decreased in the mix. In headphones however, you do not hear this effect at all because the waves never interfere with each other, they get pumped directly into your ears. While this may be ok for casual music listening, it's bad in mixing because you want to be able to accurately hear what's "wrong" with your mix so you can fix (or at least try to minimize) the problems.


Another reason for using speakers is the “placement” of the speakers. For studio monitors, home theater systems, etc. the ideal angle for your speakers is 60 degrees. You and your two monitors should form a 60 degree equilateral triangle. The angle of headphones however is 180 degrees (far from ideal), so your head and the two speakers form a straight line. With headphones, you don’t have as much of a feeling of “depth” as you do with speakers. In other words, instruments/vocals that sound far away (pushed back into the speakers) or close and up front (popping out of the speakers). This is because there is nothing in front of you as both speakers are on the side of your head, so you can’t judge distance in front of you. Effects like reverb and delay are used to create this sense of depth and a lot of it is lost (or sounds very different) with headphones.

Having said this, headphones definitely have their place in the mixing process. They are great for panning instruments because you can essentially “blow” up your stereo field to 180 degrees and put each instrument exactly where you want them. This is analogous to Photoshop in that you can zoom in on an image for editing details that may be harder to see when zoomed out. But like the Photoshop analogy, looking at a zoomed in picture doesn’t look very realistic. Likewise headphones don’t create a realistic soundstage (I’ve never heard any live bands whose sound originates from within my head... aside from my own air guitar solos but that’s another story ). Once you have the instruments panned the way you want them, go back to the speakers to make sure it still sounds the way you want it.

Headphones are also very useful for checking your mixes on as well. Most of your listeners will probably listen to your mixes on headphones at some point, so it is essential to make sure it sounds good on them. Chances are though if the mix sounds good on speakers it will also sound good on headphones as well. Things generally translate much better from speakers to headphones than from headphones to speakers.



'Cause I don't wanna read the book, I'll watch the movie.

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